Concept art: a spy in a dark coat overlooking a glittering harbor town at night
Original spy sandbox · In development · Concept art

Primus AI Gaming: an original spy sandbox game. Plan it.
Break in.
Get out.

An open-world spy adventure set in Costa Nera, a glittering coastal city. A world-ending plot, a trail of missions, and hunters on your tail. Pick a target, build a loadout in your lab, choose your way in, and survive a rival agent designed to adapt to how you play.

Early concept stage. The first playable version is being built on Roblox. No release date yet.

An original spy sandbox game: every door is a different way in

One dense coastal city, Costa Nera, built for replaying missions: harbor, cliff roads, rooftops, hotel penthouses. No fixed path. Pick your approach and live with it. Everything below is the design we are building toward, shown with concept art. Features are planned and may change.

01Get a target

Take a job from your safe house.

02Build a loadout

Choose gadgets in your lab.

03Pick your way in

Sneak, hack, drive, or go loud.

04Escape the rival

Then repeat, with a bigger target.

StatusConcept and design stage. Playable prototype: not yet. Next up: a greybox of the harbor district and the first gadget loop. Join the list to see the first prototype footage.
Concept art: a sports car on a cliffside coastal road chased by a helicopter searchlight, from Primus AI Gaming's spy sandbox game
01 / THE CHASE

Drive the coast with a helicopter on your tail

Switchbacks, stone walls, a spotlight sweeping the road. Outrun it, lose it in the harbor town, or turn around and fight back.

  • Cliffside roads and a glittering harbor
  • Planned: pursuit that reacts to how you drive
  • Escape routes to discover
Concept art: a high-tech gadget lab
02 / THE LAB

Build the loadout nobody sees coming

Step into your private lab before every job. Pick your gadgets, tune them, and improvise when the plan falls apart.

  • Choose a loadout for each mission
  • Gadgets that open more than one way in
  • Upgrade as your reputation grows
Concept art: a penthouse suite with a hidden control room overlooking a harbor
03 / THE SAFE HOUSE

A penthouse with a secret behind the wall

Check in, slide open the vault, and your suite becomes mission control over the harbor. Plan the next job with the city at your feet.

  • Hideouts that double as mission control
  • Rest, restock, review intel
  • Make it yours over time
Concept art: a rival agent in a red-lit room
04 / THE RIVAL

Someone is hunting you

A rival agent with their own gadgets and their own plan, designed to counter the routes and tools you lean on most. Escape, outsmart or fight.

  • An opponent designed to adapt to your habits
  • Cat and mouse across the whole district
  • Built to stay tense, never a chore
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All artwork shown is early concept art and does not represent final gameplay. The agent, agency and missions are original.

Independent original project. Costa Nera is a fictional city. Built on Roblox; not affiliated with or endorsed by Roblox Corporation.

© 2026 Primus AI Gaming, a Primus AI Software LLC brand · Southington, CT · The game · Waitlist · Contact · Primus AI Software